![]() He’s not the only one either: the nightmare is shared among many men in their 30s and 40s, who all appear to Vincent as sheep and are killed off in in the real world each night via weakening as a constant reminder of the fate that awaits you should you fail. The catch is, if he dies during the nightmare, he dies in real life ala Nightmare on Elm Street. With its initial primary theme of freedom and a new story-line surrounding one of the most touching LGTBQ+ relationships in mainstream gaming to-date, Full Body sees Catherine age from a highly enjoyable yet flawed niche title to an unadulterated classic.įor those unfamiliar with the original, Catherine: Full Body follows nine (or ten) days in the life Vincent Brooks, a 32-year-old engineer with deep-seated fears of commitment and change, as he begins to experience nightmares where he must frantically climb diabolically complex and crumbling block towers in order to flee from monstrous representations of the shackles (or responsibilities) that threaten his freedom. Whether you want to play for three hours or 300, you want a visual novel or hardcore puzzle platformer (or both), Full Body can and will be bent into the shape you wish it to take. From the brilliant addition and incorporation of a third love interest in Rin, more than double the number of puzzles of the original, five new endings, new music, more than 20 new animated cut-scenes, new liquor trivia, new bar patrons to talk to, and competitive and cooperative local and online multiplayer, Full Body spoils the player with an abundance of content and ways to experience it. Catherine in its original form never felt like an incomplete experience, but Full Body retroactively makes it one. To say that it delivers on this promise would be an understatement. ![]() Catherine was not built for mainstream success, and yet nearly nine years later, it’s sold seven-figure numbers and now receives an enhanced port in the form of Catherine: Full Body (the first project from new Atlus subsidiary studio Studio Zero) described as a richer, more mature experience. Known primarily for their work on the Persona series, Catherine stands as the outlier, or the black sheep, among their games together: short, brutally challenging, with a focus on multiple endings and score chasing for replay value and not a level-up or high schooler in sight. Back in 2011, developer Atlus released Catherine, the unique and innovative brainchild of dream team Katsura Hashino (direction and scenario), Yuichiro Tanaka (scenario), Shigenori Soejima (art) and Shoji Meguro (music). ![]()
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